Configuration
Create RWS Account
Create Developer Account
Are you ready to take your game development to the next level? Create a developer/publisher account with us by Clicking Here! Don't worry, you don't have to publish your game - you can keep it hidden/private. This is to get 2 access keys so we can use it later. Don't miss out on this game-changing opportunity.
Navigate To Developer Portal
To access the Developer Portal, kindly navigate to the Account Menu and select the Developer Portal. Once you have opened the Developer Portal, locate your Game Project and Login Project. Please ensure that you have completed the necessary verification process, which can be confirmed by checking the left-hand side of the screen for the "Verification Needed" status. Once verified, click on Server Manager and follow the provided instructions. Upon approval, you will receive an email notifying you of the successful acceptance, after which you may proceed with the subsequent steps. Note that both the Project ID and Login Project ID are required for the next step.
You may be wondering how can I get my Project ID or Login Project ID, first you need to click on Login can be found in the side menu, and you will need to create a login project if one is not already created. If so you can click on it or copy the ID. Now you will see on the top menu "Project ID:" and "Login Project ID:" now you can save those for later.
Download RWSManager
Downloading the RWSManager can be found inside your Developer Portal on the left sidebar it will say Downloadable and click Server Manager. Again, if you haven't already you will need to be verified to download the server manager.
If you are on Windows Server some versions you have to run (msiexec /i "C:\YOUR\PATH\TO\RWSManager.msi") but then after it will automatically get updated.
Enabling the Plugin
Download the plugin through the Epic Games Launcher and install it to an engine version. Once the plugin is installed, go to Edit -> Plugins and under the "Other" section you should be able to see RWSManager SDK. Please make sure that the plugin is enabled.
If you plan on using Server Manager from C++ don't forget to list it in your build dependencies! The build file is located in the Source folder of your project.
Changing Project Settings
Navigate to unreal engine project settings then scroll down until you see RWSManager and paste in the Project ID and the Login Project ID you found earlier.
Adding your own maps
Navigate to the RWSManager Content Folder, you may need to go into View Options and make sure "Show Plugin Content, and Show Engine Content is checked" then find RWSManager plugin folder then Manager > Common > Lobby > Settings > MapList
Then you can add your own maps into this list, or you can create your own enum for a list of maps this is just so we don't have to redefine the name in multiple different places only just one.
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